On this episode of GKick, we talk a lot - perhaps too much - about Disney’s buyout of Lucasfilms, Star Wars, our favorite Disney memories, and even some World of Warcraft including Patch 5.1 info, Brawler’s Guild, and get some transmogrification tips from the Transmoginista herself, Ali!
UPDATE: According to the Walt Disney Co. investor call, the company is also expecting to release Episodes 8 and 9 of Star Wars following the new film. No timeline was given.
The Associated Press is reporting on a deal struck between The Walt Disney Co. and Lucasfilm Ltd that would see the entertainment giant purchase the production company for a colossal $4.05 billion dollars in cash and stock from founder George Lucas. Disney also promises a new Star Wars movie to be released in 2015.
The Walt Disney Co. announced the purchase which would bring the iconic film company under their umbrella with other brands such as Pixar, ESPN and ABC. Kathleen Kennedy, co-chairman of Lucasfilm, will serve as the company’s President and report to Walt Disney Studios Chairman Alan Horn. Lucas himself will serve as a creative consultant for the new Star Wars film, leaving the Directorial and writing chairs open for other filmmakers.
In a statement, Lucas said “It’s now time for me to pass ‘Star Wars’ on to a new generation of filmmakers.”
There’s been a new development diary released for Star Wars 1313. The diary has revealed the dark underworld that players will be inhabiting in this new expansion of the Star Wars universe.
The trailer contains a heaping amount of beautiful concept art and gameplay footage, while the developers working on the game explain that Star Wars 1313’s characters will inhabit a moral grey area that will contrast with the clearer black and white morality that we are used to seeing from most Star Wars games and movies. Based one what we’ve seen so far, the grey area is full of deathly lasers.
Check out the diary below.
source: PC Gamer
Nearly halfway through the Summer Sale and still the big savings keep on coming! In addition to the Community’s Choice deals every 8 hours, here are your daily deals for July 16th.
- RAGE: $9.99 (67% off - from $29.99)
- Assassin’s Creed: Revelations: $13.59 (66% off - from $39.99)
- Dear Esther: $2.49 (75% off - from $9.99)
- Age of Empires III: $9.99 (75% off - from $39.99)
- Iron Front: Liberation 1944: $19.99 (33% off - from $29.99)
- Star Wars: Knights of the Old Republic: $2.49 (75% off - from $9.99)
- Men of War: Vietnam: $8.74 (75% off - from $34.99)
- Metro 2033: $4.99 (75% off - from $19.99)
- Indie Bundle V (AudioSurf, Gemini Rue, Greed Corp, The Tiny Bang Story, Ys: The Oath in Felghana): $9.99 (75% off - from $39.99)
For more, visit steampowered.com!
EA has announced today that their hit MMO series- Star Wars The Old Republic is now free to players until level 15. While there were trials to players in the past, but they were aimed towards players at level 50 who had already put a significant amount of time into the game.
This seems like they’re going towards the same sort of vein that Blizzard did with their trial accounts. It also enables players to experience all sides of the game, including PvP.
I have personally played this game, and as MMO’s go I was very impressed. I thought it had a lot of content with a fun storyline and amazing graphics. I’ve always been a big fan of Star Wars and I really looked forward to this game. I’m quite saddened by the fact that there has been such a harsh drop off in subscribers, 400,000 between the months of February and May. Which for such a well-put together game seems like such a shame.
Does this mean that Bioware could be thinking of putting SWTOR towards the land of free-to-play?
During EA’s press conference earlier today, BioWare announced a few large new changes and features coming to Star Wars: The Old Republic over the coming months. In addition, the company released a new feature trailer showcasing these upcoming features in all their glory.
One of the first features would be the inclusion of a limited Free-To-Play feature that will allow players, starting this July, to play SWTOR for free up until level 15. For paying players, a wealth of new content was showcased, including a new space mission, new Operation, an increase to the game’s level cap, a new companion in the form of HK-41 (the popular assault droid from the Knights of the Old Republic titles), new warzones, a new playable race called the Cathar, and a new planet with requisite storylines called Makeb.
For more on this, visit the game’s official page at www.swtor.com.
UPDATE: Contest over! Our winners have been selected and emailed! If we don’t hear back from them within 7 days, we’ll choose NEW winners! To all the entrants, thanks for your participation and we’ll see you again for the next GKick.net giveaway!
Oh, you didn’t think we were done giving stuff away yet, did you? Oh heavens no. We have so, so much more. Starting today, you can enter for a chance to win one of two Tauntaun Fawn in-game pets for Star Wars: The Old Republic!
Okay, not for real, but for real in-game!
How do you win? It’s quite simple. Just leave a comment below (be sure to reference an email or a Twitter account so we can contact you!) and tell us what your favorite Star Wars moment is! Whether from the movies, the books, the comics, or even the Life Day special, drop it in the comments below and you’ll have a chance to win one of these two adorable lil’ guys!
Here’s the details: You can enter between now and June 13th at 5pm EST. Once that time hits, we’ll draw our two winners and contact you with how to redeem the codes for the pet!
So hop to it! Comment below and WIN MORE STUFF from the folks at GKick.net!
At the GameTrailers TV pre-E3 show, LucasArts revealed the title - and little more - about their upcoming third-person action adventure game, Star Wars 1313. While little else was shown about the game, aside from the fact that you assume the role of an as-of-yet unrevealed Bounty Hunter. However, an interesting fact about this “bounty hunter” is revealed with a little bit of knowledge of the Star Wars extended universe.
In the novel Boba Fett: Maze of Deception, it is revealed that Fett used the alias “CT-1313″ when he was confronted by a Clone Trooper, similar to the other CT titles. Will this follow that story? Hard to say. Could be entirely unrelated, but don’t count on it.
We’ll reveal more info as it comes available, but check out the official 1313 site at http://www.lucasarts.com/games/1313/
If you’ve not been living under a rock today, you’ll notice that in the land of gaming news you will have heard about the Bioware layoffs. It’s a terribly sad day for such a large company, and all of us here at GKick are slightly in shock to hear such terrible news.
The reason for the sudden layoffs? Star Wars: The Old Republic. A MMORPG that had such a massive amount of publicity behind it and such an incredible amount of work put into it. Star Wars will always have a soft spot in my heart as I can remember growing up with the films and playing with the action figures. I can remember losing Darth Vader’s plastic cape under the couch and making GRAAAAAARGH noises with Chewbacca. I know, I know you’re all rolling your eyes at me but don’t deny that you’ve done the same thing 😉 I toyed with playing the MMO for a very long time. I used to own the XBox titles of TOR and I absolutely adored them. So, an MMO version? I wasn’t the best convinced. In the end, after much arguing with the voices inside my head- I decided to take the plunge. It was mainly because I felt like I had hit a brick wall in WoW and it was time for me to try something new. I skipped home that day holding the game in my grubby little paws and couldn’t get it loaded up fast enough. Apprehension had turned to excitement as I watched the game install on my laptop. And in the beginning, I did enjoy it. I couldn’t wait to get home from work to blast more things with my blaster and slice things in two with my red lightsaber. I played SWTOR until I literally burnt myself out and after two months, I decided that enough was enough. Not through a lack of enjoyment or a lack of storyline but more of a comfort factor. As Steve has mentioned in the past, people leave MMO’s and go back to those they’re most comfortable with. Or maybe they jumped in feet first and eventually decided that it wasn’t the game for them. It wasn’t the game for me in the end, but I can’t say that it wasn’t worth my time or money because I really did enjoy playing it. I floated back towards WoW though because it was what I knew best and what I was more familiar with.
For those of you that are still playing SWTOR, I wish you all the best of luck as the game goes through a little bit of a rocky period. I also give out my best wishes and ehugs to those who designed and put their blood, sweat and tears into one of the best-designed MMORPG’s I have seen in a very long time. There is another game out there that has your name on it, and no amount of trolls or nay-sayers can take that away from you. Hold your heads high and be proud of bringing an infinate amount of happiness to so many people the world over.
We all here at GKick wish you all the best.
I recently read an article regarding the proliferation of “WoW Killer” games and I thought I’d take a few moments to craft a bit of a response with some thoughts of my own thrown in. I usually don’t do this, but I thought the article was really interesting and a great topic of discussion.
Essentially, the author touches on a number of MMOs that have been released over the past few years that either the media, their fanbases or they themselves have dubbed “WoW Killers”. Of course, like every game before them, none have even come close to the subscriber levels that WoW has reached. So does this mean that these games are all just not good enough? They didn’t innovate enough or, heck, are bad?
In some cases, yes. But in most cases, that isn’t the deal at all.
You want to know the real secret behind WoW killers?
It doesn’t matter how innovative, how dynamic, or how GOOD your game is, it will never be a WoW Killer. At least, not yet.
That’s right. You could make a game that is literally the best MMO on the market, period, and it still won’t kill WoW. The reason being is that World of Warcraft has a subscriber base of over 10 million paying customers. Many of these customers have been playing this game for multiple years, some since the game launched in November 2004. In order to “leave WoW”, especially for another MMO, one has to be willing to sacrifice a very critical element: comfort.
People play WoW because they know it. They’re comfortable there. They have friends, they have connections, they’re masters of how the game is played and how to understand the world. They know little facts here and there, they know the lore, they’ve been a part of WoW for so long that any other MMO just won’t cut it.
Does this apply to everyone? Of course not. Just most people, which is why despite taking a substantial hit to their overall subscriber count, the game still has over 10 million subs and is likely to see that number climb upon the release of the Mists of Pandaria expansion.
The Old Republic didn’t kill WoW. Warhammer didn’t kill WoW. RIFT didn’t kill WoW. Guild Wars didn’t kill WoW and it’s sequel won’t kill WoW. TERA will not kill WoW.
Will they all take customers away from WoW? Sure.
Will those customers come back? Possibly. I’d say most might.
So that leaves me with two questions to answer.
One, the question posed in the aforementioned article, “when can we stop calling them ‘WoW Killers'”? Well… never. Until WoW is actually dethroned, every hot new MMO that comes out will be thought of as a WoW Killer. Despite years and years and years of contrary results, people will still hold out hope. Some are so anti-WoW that they’re trying to convince themselves that their MMO of choice will dethrone WoW more than they’re trying to convince you.
Two, if none of these games can kill WoW, what can?
And I don’t mean “turn off the servers” kill. I literally mean the only company that can take the focus off of World of Warcraft is the company that makes it, and all they have to do is release an MMO suitable enough to take it’s place. THAT would be your WoW killer.
And it isn’t just because they’re Blizzard and other games lack “polish” or are rushed. No, it’s just because they control the board now. The MMO market starts and stops with World of Warcraft. Every game will be compared to it for as long as it exists and for many years after it shuts down, if it ever does.
WoW set a standard for MMOs that has yet to be touched, and a lot of it has to do with “right place, right time”. In 2004, there weren’t nearly as many MMOs as there are today, and Warcraft took advantage of the system that EverQuest had established and made it better, more friendly, and took over the genre with force.
To summarize, only WoW can kill WoW. Every other MMO, regardless of its quality, its level of detail, its design, or any other element will do well, get great reviews, but ultimately fall short to the top dog in the paid MMO market.