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Dragon’s Dogma | Available Now
Xbox 360, PS3 | Publisher: Capcom | Developer: Capcom
I didn’t know quite what to expect when I was handed Dragon’s Dogma. I had heard mixed opinions on the game, and to be honest hadn’t really heard much fanfare from Capcom about its arrival. However, I’m always a fan of big, open-world RPG’s, and I jumped at the chance to get behind a sword and fireball again.
After a brief introduction of some of the simpler fighting techniques Dragon’s Dogma offers, the player is then free to customize their own character before the story begins. Your character, through some unknown means, has been revived after a fatal encounter with a massive dragon. Called simply “Arisen,” your mission begins to find this dragon, kill it, and retrieve your heart that was stolen. Along the way you’ll wander through cascading ruins, vast countryside of deep forests and rolling hills, and grand cities. Combined with a unique “pawn” system (which is freaking awesome), Dragon’s Dogma is a hefty RPG in the gaming world.
Disclaimer: I did experience some trouble near the end: whether this is a flaw in the game (I never saw any other complaints about it on other boards), or merely a problem with PS3′s cloud save system (which I have had trouble with in the past), I ran into an issue. My save got corrupted near the end, and I was never able to retrieve the data. Rather than start over and play through the 40+ hours again, I instead consulted a few who had played the remaining few missions, as well as watched several videos of what I had missed. Make no mistake: I do plan on finishing this game, but I want to do it on my own time, without depriving our readers of the review. I believe I have played more than enough to get the impressions I need for the review, but if those change after finishing the game in the future, I will amend this piece. I do not, however, expect that to be the case. I am confident with this final score.
Make sure you always save your game, and always have a backup save.