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As Blizzard Entertainment has been relevant in keeping fans and subscribers of both World of Warcraft and Starcraft up to date recently, more news has filtered in for fans of Diablo III as well.
In an effort to keep endgame content challenging for max level characters, Blizzard plans to implement a new setting into the mix titled “Inferno” which will follow after the “Hell” setting. In comparison to its’ kinfolk in World of Warcraft the bump in difficulty level will introduce players to level 61 monsters that will have an increased resistance to various attacks and damage, as well as a myriad of new spells and burst attacks unique to the difficulty setting. Of course with new threats on the horizon for players, you too can reap benefits for your character in the form of upgraded armor sets and new items and weapons provided to you by the NPC’s that set up shop in town.
In an article posted earlier this morning on Kotaku, Blizzard Entertainment Game Director Jay Wilson states, “The idea was that we wanted a difficulty mode where the entire game was viable so you don’t have to pick and choose key areas [to replay].” Diablo III‘s Inferno difficulty, he says, will be “very difficult, very challenging,” presenting a “flattened” difficulty experience that Blizzard hopes will provide a more balanced, but more challenging end game for Diablo diehards.
As we’re still awaiting word on a cemented release date, we anticipate that by BlizzCon 2011 a date should be announced.